Diamond Mine
The Tetgame answer to the Gold Room.
Read-only starter
The Diamond Mine is intended to expose the deeper machinery of Tetgame Rabbots: behavior files, scoring nudges, strategy filters, voice loaders, backups, and eventually safe editing tools.
Current pass: this page only lists and displays local Tetgame JS/JSON files from
js/rabbots, js/personalities, and js/voices. It does not save changes yet.Behavior / voice file viewer
js/voices/spectrum_pistolero.json
{
"meta": {
"key": "spectrum_pistolero",
"id": "spectrum_pistolero",
"name": "Spectrum Pistolero",
"gender": "",
"style": "quick-draw tactician",
"format": "tetgame_voice_v1",
"notes": "Editable voice data. js/voices/spectrum_pistolero.js registers this same data for browser use."
},
"move": {
"start_tet": [
"Draw. Aim. Begin.",
"The first shot paints the board.",
"I see the opening color."
],
"tet": [
"New angle. Better shot.",
"That face gives me a brighter line.",
"I will take the next firing lane."
],
"token_center": [
"Center shot. Clean enough.",
"That target lights up the whole board.",
"I will put color through the middle."
],
"token_high_score": [
"Bright target. Quick draw.",
"That socket flashed first.",
"I do not ignore a clean shot."
],
"token": [
"Fast mark.",
"I will take that shot.",
"Color lands there."
],
"pass": [
"No target worth drawing on.",
"I holster this one.",
"The color is wrong for now."
],
"default": [
"The board flashes before it falls."
]
}
}
Future safe editor shape
Borrowing the Gold Room idea without mixing Trigame and Tetgame logic.
Read original
Keep an original snapshot before the first edit.
Edit safe sections
Expose selected behavior sections without letting the page damage wrapper code.
Test in Tetgame
Save, then jump back to the Blue Room or board to test the Rabbot live.
