Diamond Mine
The Tetgame answer to the Gold Room.
Read-only starter
The Diamond Mine is intended to expose the deeper machinery of Tetgame Rabbots: behavior files, scoring nudges, strategy filters, voice loaders, backups, and eventually safe editing tools.
Current pass: this page only lists and displays local Tetgame JS/JSON files from
js/rabbots, js/personalities, and js/voices. It does not save changes yet.Behavior / voice file viewer
js/voices/scuttle_bay.json
{
"meta": {
"key": "scuttle_bay",
"id": "scuttle_bay",
"name": "Scuttle Bay",
"gender": "",
"style": "nimble opportunist",
"format": "tetgame_voice_v1",
"notes": "Editable voice data. js/voices/scuttle_bay.js registers this same data for browser use."
},
"move": {
"start_tet": [
"First one in the tidepool wins the good rock.",
"I will start where things can slip.",
"The board looks loose enough."
],
"tet": [
"More room to scuttle.",
"That face opens a dockside shortcut.",
"I like a board with escape routes."
],
"token_center": [
"The middle is a busy little harbor.",
"I will sit where everything bumps together.",
"That center will cause trouble."
],
"token_high_score": [
"Oho, that one has snacks.",
"Too useful to leave floating.",
"I saw that shiny opening."
],
"token": [
"Quick mark. Quick getaway.",
"I will tuck this here.",
"That spot will do nicely."
],
"pass": [
"Nothing worth snatching.",
"I will drift a moment.",
"No need to splash yet."
],
"default": [
"Tides change fast."
]
}
}
Future safe editor shape
Borrowing the Gold Room idea without mixing Trigame and Tetgame logic.
Read original
Keep an original snapshot before the first edit.
Edit safe sections
Expose selected behavior sections without letting the page damage wrapper code.
Test in Tetgame
Save, then jump back to the Blue Room or board to test the Rabbot live.
