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Tetgame deep-code room

The Diamond Mine

Inspect Tetgame Rabbot behavior files and prepare the future safe editor for strategy tuning.

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Diamond Mine

The Tetgame answer to the Gold Room.

Read-only starter

The Diamond Mine is intended to expose the deeper machinery of Tetgame Rabbots: behavior files, scoring nudges, strategy filters, voice loaders, backups, and eventually safe editing tools.

Current pass: this page only lists and displays local Tetgame JS/JSON files from js/rabbots, js/personalities, and js/voices. It does not save changes yet.

Behavior / voice file viewer

js/voices/spectrum_pistolero.js

/*
 * Tetgame Voice Loader: Spectrum Pistolero
 *
 * Editable voice text lives in js/voices/spectrum_pistolero.json.
 * This wrapper registers a fallback copy immediately, then refreshes from
 * the JSON file when served normally.
 */
(function(global){
  'use strict';

  const fallbackVoiceData = {
  "meta": {
    "key": "spectrum_pistolero",
    "id": "spectrum_pistolero",
    "name": "Spectrum Pistolero",
    "gender": "",
    "style": "quick-draw tactician",
    "format": "tetgame_voice_v1",
    "notes": "Editable voice data. js/voices/spectrum_pistolero.js registers this same data for browser use."
  },
  "move": {
    "start_tet": [
      "Draw. Aim. Begin.",
      "The first shot paints the board.",
      "I see the opening color."
    ],
    "tet": [
      "New angle. Better shot.",
      "That face gives me a brighter line.",
      "I will take the next firing lane."
    ],
    "token_center": [
      "Center shot. Clean enough.",
      "That target lights up the whole board.",
      "I will put color through the middle."
    ],
    "token_high_score": [
      "Bright target. Quick draw.",
      "That socket flashed first.",
      "I do not ignore a clean shot."
    ],
    "token": [
      "Fast mark.",
      "I will take that shot.",
      "Color lands there."
    ],
    "pass": [
      "No target worth drawing on.",
      "I holster this one.",
      "The color is wrong for now."
    ],
    "default": [
      "The board flashes before it falls."
    ]
  }
};

  const dataRegistry = global.TetgameRabbotVoiceData = global.TetgameRabbotVoiceData || {};
  const voiceRegistry = global.TetgameRabbotVoices = global.TetgameRabbotVoices || {};

  function pick(lines, seed){
    if (!Array.isArray(lines) || !lines.length) return '';
    const n = Number(seed || 0);
    const index = Math.abs(Math.floor(n)) % lines.length;
    return lines[index] || lines[0] || '';
  }

  function moveBucket(move){
    if (!move) return 'pass';
    if (move.type === 'start_tet') return 'start_tet';
    if (move.type === 'tet') return 'tet';
    if (move.type === 'token') {
      const reason = String(move.reason || '').toLowerCase();
      if (reason.includes(':10') || reason.includes('center')) return 'token_center';
      if (Number(move.score || 0) >= 8) return 'token_high_score';
      return 'token';
    }
    if (move.type === 'pass') return 'pass';
    return 'default';
  }

  function registerVoiceData(data){
    const voiceData = data && data.move ? data : fallbackVoiceData;
    dataRegistry.spectrum_pistolero = voiceData;
    voiceRegistry.spectrum_pistolero = {
      key:'spectrum_pistolero',
      id:'spectrum_pistolero',
      name:(voiceData.meta && voiceData.meta.name) || 'Spectrum Pistolero',
      gender:(voiceData.meta && voiceData.meta.gender) || '',
      style:(voiceData.meta && voiceData.meta.style) || '',
      data:voiceData,

      lineForMove(move, ctx){
        const bucket = moveBucket(move);
        const lines = (voiceData.move && (voiceData.move[bucket] || voiceData.move.default)) || [];
        const seed = (move && move.score ? move.score * 100 : 0) + (ctx && ctx.playerId ? String(ctx.playerId).length : 0);
        return pick(lines, seed);
      }
    };
  }

  registerVoiceData(fallbackVoiceData);

  if (global.fetch) {
    fetch('js/voices/spectrum_pistolero.json', {cache:'no-store'})
      .then(response => response && response.ok ? response.json() : null)
      .then(data => { if (data) registerVoiceData(data); })
      .catch(() => {});
  }
})(window);

Future safe editor shape

Borrowing the Gold Room idea without mixing Trigame and Tetgame logic.

Read original

Keep an original snapshot before the first edit.

Edit safe sections

Expose selected behavior sections without letting the page damage wrapper code.

Test in Tetgame

Save, then jump back to the Blue Room or board to test the Rabbot live.