Tetgame mark
Tetgame deep-code room

The Diamond Mine

Inspect Tetgame Rabbot behavior files and prepare the future safe editor for strategy tuning.

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Diamond Mine

The Tetgame answer to the Gold Room.

Read-only starter

The Diamond Mine is intended to expose the deeper machinery of Tetgame Rabbots: behavior files, scoring nudges, strategy filters, voice loaders, backups, and eventually safe editing tools.

Current pass: this page only lists and displays local Tetgame JS/JSON files from js/rabbots, js/personalities, and js/voices. It does not save changes yet.

Behavior / voice file viewer

js/voices/hamilton_marteau.js

/*
 * Tetgame Voice Loader: Hamilton Marteau
 *
 * Editable voice text lives in js/voices/hamilton_marteau.json.
 * This wrapper registers a fallback copy immediately, then refreshes from
 * the JSON file when served normally.
 */
(function(global){
  'use strict';

  const fallbackVoiceData = {
  "meta": {
    "key": "hamilton_marteau",
    "id": "hamilton_marteau",
    "name": "Hamilton Marteau",
    "gender": "",
    "style": "heavy builder",
    "format": "tetgame_voice_v1",
    "notes": "Editable voice data. js/voices/hamilton_marteau.js registers this same data for browser use."
  },
  "move": {
    "start_tet": [
      "Every build needs an anvil.",
      "First, set the weight.",
      "A proper structure begins with force."
    ],
    "tet": [
      "That face can bear weight.",
      "I will frame the next strike.",
      "The board needs a stronger joint."
    ],
    "token_center": [
      "The middle is the pin.",
      "Drive the claim through the center.",
      "A centered strike travels far."
    ],
    "token_high_score": [
      "There is the weak joint.",
      "One clean hammerblow.",
      "That point will not survive unused."
    ],
    "token": [
      "Set it. Strike it. Hold it.",
      "A useful fastening point.",
      "This mark gives the structure bite."
    ],
    "pass": [
      "No worthy strike.",
      "I will lift the hammer and wait.",
      "Force without aim is noise."
    ],
    "default": [
      "Measure twice. Strike once."
    ]
  }
};

  const dataRegistry = global.TetgameRabbotVoiceData = global.TetgameRabbotVoiceData || {};
  const voiceRegistry = global.TetgameRabbotVoices = global.TetgameRabbotVoices || {};

  function pick(lines, seed){
    if (!Array.isArray(lines) || !lines.length) return '';
    const n = Number(seed || 0);
    const index = Math.abs(Math.floor(n)) % lines.length;
    return lines[index] || lines[0] || '';
  }

  function moveBucket(move){
    if (!move) return 'pass';
    if (move.type === 'start_tet') return 'start_tet';
    if (move.type === 'tet') return 'tet';
    if (move.type === 'token') {
      const reason = String(move.reason || '').toLowerCase();
      if (reason.includes(':10') || reason.includes('center')) return 'token_center';
      if (Number(move.score || 0) >= 8) return 'token_high_score';
      return 'token';
    }
    if (move.type === 'pass') return 'pass';
    return 'default';
  }

  function registerVoiceData(data){
    const voiceData = data && data.move ? data : fallbackVoiceData;
    dataRegistry.hamilton_marteau = voiceData;
    voiceRegistry.hamilton_marteau = {
      key:'hamilton_marteau',
      id:'hamilton_marteau',
      name:(voiceData.meta && voiceData.meta.name) || 'Hamilton Marteau',
      gender:(voiceData.meta && voiceData.meta.gender) || '',
      style:(voiceData.meta && voiceData.meta.style) || '',
      data:voiceData,

      lineForMove(move, ctx){
        const bucket = moveBucket(move);
        const lines = (voiceData.move && (voiceData.move[bucket] || voiceData.move.default)) || [];
        const seed = (move && move.score ? move.score * 100 : 0) + (ctx && ctx.playerId ? String(ctx.playerId).length : 0);
        return pick(lines, seed);
      }
    };
  }

  registerVoiceData(fallbackVoiceData);

  if (global.fetch) {
    fetch('js/voices/hamilton_marteau.json', {cache:'no-store'})
      .then(response => response && response.ok ? response.json() : null)
      .then(data => { if (data) registerVoiceData(data); })
      .catch(() => {});
  }
})(window);

Future safe editor shape

Borrowing the Gold Room idea without mixing Trigame and Tetgame logic.

Read original

Keep an original snapshot before the first edit.

Edit safe sections

Expose selected behavior sections without letting the page damage wrapper code.

Test in Tetgame

Save, then jump back to the Blue Room or board to test the Rabbot live.