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Tetgame deep-code room

The Diamond Mine

Inspect Tetgame Rabbot behavior files and prepare the future safe editor for strategy tuning.

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Diamond Mine

The Tetgame answer to the Gold Room.

Read-only starter

The Diamond Mine is intended to expose the deeper machinery of Tetgame Rabbots: behavior files, scoring nudges, strategy filters, voice loaders, backups, and eventually safe editing tools.

Current pass: this page only lists and displays local Tetgame JS/JSON files from js/rabbots, js/personalities, and js/voices. It does not save changes yet.

Behavior / voice file viewer

js/voices/glacier_borealis.js

/*
 * Tetgame Voice Loader: Glacier Borealis
 *
 * Editable voice text lives in js/voices/glacier_borealis.json.
 * This wrapper registers a fallback copy immediately, then refreshes from
 * the JSON file when served normally.
 */
(function(global){
  'use strict';

  const fallbackVoiceData = {
  "meta": {
    "key": "glacier_borealis",
    "id": "glacier_borealis",
    "name": "Glacier Borealis",
    "gender": "",
    "style": "cold patient defender",
    "format": "tetgame_voice_v1",
    "notes": "Editable voice data. js/voices/glacier_borealis.js registers this same data for browser use."
  },
  "move": {
    "start_tet": [
      "The first ice takes quietly.",
      "Stillness begins the board.",
      "I will lay down the cold line."
    ],
    "tet": [
      "The front advances.",
      "Slow expansion is difficult to stop.",
      "That face freezes into place."
    ],
    "token_center": [
      "The center cools the whole structure.",
      "I will still the middle.",
      "A cold center controls the edges."
    ],
    "token_high_score": [
      "That bright line will freeze first.",
      "Many paths meet in this cold point.",
      "This socket shines too clearly."
    ],
    "token": [
      "A quiet claim under the surface.",
      "I will place this without hurry.",
      "The board grows colder here."
    ],
    "pass": [
      "Ice also waits.",
      "No thaw. No rush.",
      "The board is not ready to break."
    ],
    "default": [
      "The light moves slowly."
    ]
  }
};

  const dataRegistry = global.TetgameRabbotVoiceData = global.TetgameRabbotVoiceData || {};
  const voiceRegistry = global.TetgameRabbotVoices = global.TetgameRabbotVoices || {};

  function pick(lines, seed){
    if (!Array.isArray(lines) || !lines.length) return '';
    const n = Number(seed || 0);
    const index = Math.abs(Math.floor(n)) % lines.length;
    return lines[index] || lines[0] || '';
  }

  function moveBucket(move){
    if (!move) return 'pass';
    if (move.type === 'start_tet') return 'start_tet';
    if (move.type === 'tet') return 'tet';
    if (move.type === 'token') {
      const reason = String(move.reason || '').toLowerCase();
      if (reason.includes(':10') || reason.includes('center')) return 'token_center';
      if (Number(move.score || 0) >= 8) return 'token_high_score';
      return 'token';
    }
    if (move.type === 'pass') return 'pass';
    return 'default';
  }

  function registerVoiceData(data){
    const voiceData = data && data.move ? data : fallbackVoiceData;
    dataRegistry.glacier_borealis = voiceData;
    voiceRegistry.glacier_borealis = {
      key:'glacier_borealis',
      id:'glacier_borealis',
      name:(voiceData.meta && voiceData.meta.name) || 'Glacier Borealis',
      gender:(voiceData.meta && voiceData.meta.gender) || '',
      style:(voiceData.meta && voiceData.meta.style) || '',
      data:voiceData,

      lineForMove(move, ctx){
        const bucket = moveBucket(move);
        const lines = (voiceData.move && (voiceData.move[bucket] || voiceData.move.default)) || [];
        const seed = (move && move.score ? move.score * 100 : 0) + (ctx && ctx.playerId ? String(ctx.playerId).length : 0);
        return pick(lines, seed);
      }
    };
  }

  registerVoiceData(fallbackVoiceData);

  if (global.fetch) {
    fetch('js/voices/glacier_borealis.json', {cache:'no-store'})
      .then(response => response && response.ok ? response.json() : null)
      .then(data => { if (data) registerVoiceData(data); })
      .catch(() => {});
  }
})(window);

Future safe editor shape

Borrowing the Gold Room idea without mixing Trigame and Tetgame logic.

Read original

Keep an original snapshot before the first edit.

Edit safe sections

Expose selected behavior sections without letting the page damage wrapper code.

Test in Tetgame

Save, then jump back to the Blue Room or board to test the Rabbot live.