Tetgame mark
Tetgame deep-code room

The Diamond Mine

Inspect Tetgame Rabbot behavior files and prepare the future safe editor for strategy tuning.

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Diamond Mine

The Tetgame answer to the Gold Room.

Read-only starter

The Diamond Mine is intended to expose the deeper machinery of Tetgame Rabbots: behavior files, scoring nudges, strategy filters, voice loaders, backups, and eventually safe editing tools.

Current pass: this page only lists and displays local Tetgame JS/JSON files from js/rabbots, js/personalities, and js/voices. It does not save changes yet.

Behavior / voice file viewer

js/voices/fang.js

/*
 * Tetgame Voice Loader: Fang
 *
 * Editable voice text lives in js/voices/fang.json.
 * This wrapper registers a fallback copy immediately, then refreshes from
 * the JSON file when served normally.
 */
(function(global){
  'use strict';

  const fallbackVoiceData = {
  "meta": {
    "key": "fang",
    "id": "fang",
    "name": "Fang",
    "gender": "",
    "style": "close-range attacker",
    "format": "tetgame_voice_v1",
    "notes": "Editable voice data. js/voices/fang.js registers this same data for browser use."
  },
  "move": {
    "start_tet": [
      "Give me a corner and I will find the throat.",
      "The first shape needs teeth.",
      "I start close."
    ],
    "tet": [
      "Closer. Better.",
      "That face brings the fight near.",
      "I want the board within reach."
    ],
    "token_center": [
      "The center is soft enough.",
      "I bite where the lines meet.",
      "That middle point will feel it."
    ],
    "token_high_score": [
      "There. Exposed.",
      "I can tear through that line.",
      "That socket showed weakness."
    ],
    "token": [
      "A mark with teeth.",
      "I close on that point.",
      "This one is mine."
    ],
    "pass": [
      "No bite worth taking.",
      "I will circle.",
      "The board gets one more breath."
    ],
    "default": [
      "I smell an opening."
    ]
  }
};

  const dataRegistry = global.TetgameRabbotVoiceData = global.TetgameRabbotVoiceData || {};
  const voiceRegistry = global.TetgameRabbotVoices = global.TetgameRabbotVoices || {};

  function pick(lines, seed){
    if (!Array.isArray(lines) || !lines.length) return '';
    const n = Number(seed || 0);
    const index = Math.abs(Math.floor(n)) % lines.length;
    return lines[index] || lines[0] || '';
  }

  function moveBucket(move){
    if (!move) return 'pass';
    if (move.type === 'start_tet') return 'start_tet';
    if (move.type === 'tet') return 'tet';
    if (move.type === 'token') {
      const reason = String(move.reason || '').toLowerCase();
      if (reason.includes(':10') || reason.includes('center')) return 'token_center';
      if (Number(move.score || 0) >= 8) return 'token_high_score';
      return 'token';
    }
    if (move.type === 'pass') return 'pass';
    return 'default';
  }

  function registerVoiceData(data){
    const voiceData = data && data.move ? data : fallbackVoiceData;
    dataRegistry.fang = voiceData;
    voiceRegistry.fang = {
      key:'fang',
      id:'fang',
      name:(voiceData.meta && voiceData.meta.name) || 'Fang',
      gender:(voiceData.meta && voiceData.meta.gender) || '',
      style:(voiceData.meta && voiceData.meta.style) || '',
      data:voiceData,

      lineForMove(move, ctx){
        const bucket = moveBucket(move);
        const lines = (voiceData.move && (voiceData.move[bucket] || voiceData.move.default)) || [];
        const seed = (move && move.score ? move.score * 100 : 0) + (ctx && ctx.playerId ? String(ctx.playerId).length : 0);
        return pick(lines, seed);
      }
    };
  }

  registerVoiceData(fallbackVoiceData);

  if (global.fetch) {
    fetch('js/voices/fang.json', {cache:'no-store'})
      .then(response => response && response.ok ? response.json() : null)
      .then(data => { if (data) registerVoiceData(data); })
      .catch(() => {});
  }
})(window);

Future safe editor shape

Borrowing the Gold Room idea without mixing Trigame and Tetgame logic.

Read original

Keep an original snapshot before the first edit.

Edit safe sections

Expose selected behavior sections without letting the page damage wrapper code.

Test in Tetgame

Save, then jump back to the Blue Room or board to test the Rabbot live.