Tetgame mark
Tetgame deep-code room

The Diamond Mine

Inspect Tetgame Rabbot behavior files and prepare the future safe editor for strategy tuning.

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Diamond Mine

The Tetgame answer to the Gold Room.

Read-only starter

The Diamond Mine is intended to expose the deeper machinery of Tetgame Rabbots: behavior files, scoring nudges, strategy filters, voice loaders, backups, and eventually safe editing tools.

Current pass: this page only lists and displays local Tetgame JS/JSON files from js/rabbots, js/personalities, and js/voices. It does not save changes yet.

Behavior / voice file viewer

js/voices/echo_echo.js

/*
 * Tetgame Voice Loader: Echo Echo
 *
 * Editable voice text lives in js/voices/echo_echo.json.
 * This wrapper registers a fallback copy immediately, then refreshes from
 * the JSON file when served normally.
 */
(function(global){
  'use strict';

  const fallbackVoiceData = {
  "meta": {
    "key": "echo_echo",
    "id": "echo_echo",
    "name": "Echo Echo",
    "gender": "",
    "style": "mirroring pattern player",
    "format": "tetgame_voice_v1",
    "notes": "Editable voice data. js/voices/echo_echo.js registers this same data for browser use."
  },
  "move": {
    "start_tet": [
      "I say the first word so the board can answer.",
      "A beginning always comes back changed.",
      "One shape. Then another. Then meaning."
    ],
    "tet": [
      "The board repeats in a new direction.",
      "That face answers the last one.",
      "I hear another place to build."
    ],
    "token_center": [
      "The center rings the loudest.",
      "I touch the point that echoes back.",
      "This mark will return later."
    ],
    "token_high_score": [
      "That line is already singing.",
      "I hear several paths in one socket.",
      "This point answers more than once."
    ],
    "token": [
      "A small sound, placed carefully.",
      "I will answer there.",
      "The board will repeat this mark."
    ],
    "pass": [
      "Silence is an answer too.",
      "No echo worth chasing.",
      "I will let the sound fade."
    ],
    "default": [
      "The pattern answers itself."
    ]
  }
};

  const dataRegistry = global.TetgameRabbotVoiceData = global.TetgameRabbotVoiceData || {};
  const voiceRegistry = global.TetgameRabbotVoices = global.TetgameRabbotVoices || {};

  function pick(lines, seed){
    if (!Array.isArray(lines) || !lines.length) return '';
    const n = Number(seed || 0);
    const index = Math.abs(Math.floor(n)) % lines.length;
    return lines[index] || lines[0] || '';
  }

  function moveBucket(move){
    if (!move) return 'pass';
    if (move.type === 'start_tet') return 'start_tet';
    if (move.type === 'tet') return 'tet';
    if (move.type === 'token') {
      const reason = String(move.reason || '').toLowerCase();
      if (reason.includes(':10') || reason.includes('center')) return 'token_center';
      if (Number(move.score || 0) >= 8) return 'token_high_score';
      return 'token';
    }
    if (move.type === 'pass') return 'pass';
    return 'default';
  }

  function registerVoiceData(data){
    const voiceData = data && data.move ? data : fallbackVoiceData;
    dataRegistry.echo_echo = voiceData;
    voiceRegistry.echo_echo = {
      key:'echo_echo',
      id:'echo_echo',
      name:(voiceData.meta && voiceData.meta.name) || 'Echo Echo',
      gender:(voiceData.meta && voiceData.meta.gender) || '',
      style:(voiceData.meta && voiceData.meta.style) || '',
      data:voiceData,

      lineForMove(move, ctx){
        const bucket = moveBucket(move);
        const lines = (voiceData.move && (voiceData.move[bucket] || voiceData.move.default)) || [];
        const seed = (move && move.score ? move.score * 100 : 0) + (ctx && ctx.playerId ? String(ctx.playerId).length : 0);
        return pick(lines, seed);
      }
    };
  }

  registerVoiceData(fallbackVoiceData);

  if (global.fetch) {
    fetch('js/voices/echo_echo.json', {cache:'no-store'})
      .then(response => response && response.ok ? response.json() : null)
      .then(data => { if (data) registerVoiceData(data); })
      .catch(() => {});
  }
})(window);

Future safe editor shape

Borrowing the Gold Room idea without mixing Trigame and Tetgame logic.

Read original

Keep an original snapshot before the first edit.

Edit safe sections

Expose selected behavior sections without letting the page damage wrapper code.

Test in Tetgame

Save, then jump back to the Blue Room or board to test the Rabbot live.