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Tetgame deep-code room

The Diamond Mine

Inspect Tetgame Rabbot behavior files and prepare the future safe editor for strategy tuning.

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Diamond Mine

The Tetgame answer to the Gold Room.

Read-only starter

The Diamond Mine is intended to expose the deeper machinery of Tetgame Rabbots: behavior files, scoring nudges, strategy filters, voice loaders, backups, and eventually safe editing tools.

Current pass: this page only lists and displays local Tetgame JS/JSON files from js/rabbots, js/personalities, and js/voices. It does not save changes yet.

Behavior / voice file viewer

js/voices/buzz_stinger.js

/*
 * Tetgame Voice Loader: Buzz Stinger
 *
 * Editable voice text lives in js/voices/buzz_stinger.json.
 * This wrapper registers a fallback copy immediately, then refreshes from
 * the JSON file when served normally.
 */
(function(global){
  'use strict';

  const fallbackVoiceData = {
  "meta": {
    "key": "buzz_stinger",
    "id": "buzz_stinger",
    "name": "Buzz Stinger",
    "gender": "",
    "style": "fast pressure striker",
    "format": "tetgame_voice_v1",
    "notes": "Editable voice data. js/voices/buzz_stinger.js registers this same data for browser use."
  },
  "move": {
    "start_tet": [
      "The board hums already.",
      "I will make the first vibration.",
      "Small start. Sharp finish."
    ],
    "tet": [
      "That opens a quicker path.",
      "More angles. More pressure.",
      "I can work with that new face."
    ],
    "token_center": [
      "The center is loud. I like loud.",
      "That socket hums hardest.",
      "I will set the vibration there."
    ],
    "token_high_score": [
      "There. Strike now.",
      "That point is too alive to ignore.",
      "Fast pressure belongs here."
    ],
    "token": [
      "A quick sting.",
      "Small point. Sharp result.",
      "I will touch that nerve."
    ],
    "pass": [
      "No clean sting.",
      "The air is still for a breath.",
      "I will not waste the strike."
    ],
    "default": [
      "The board is buzzing."
    ]
  }
};

  const dataRegistry = global.TetgameRabbotVoiceData = global.TetgameRabbotVoiceData || {};
  const voiceRegistry = global.TetgameRabbotVoices = global.TetgameRabbotVoices || {};

  function pick(lines, seed){
    if (!Array.isArray(lines) || !lines.length) return '';
    const n = Number(seed || 0);
    const index = Math.abs(Math.floor(n)) % lines.length;
    return lines[index] || lines[0] || '';
  }

  function moveBucket(move){
    if (!move) return 'pass';
    if (move.type === 'start_tet') return 'start_tet';
    if (move.type === 'tet') return 'tet';
    if (move.type === 'token') {
      const reason = String(move.reason || '').toLowerCase();
      if (reason.includes(':10') || reason.includes('center')) return 'token_center';
      if (Number(move.score || 0) >= 8) return 'token_high_score';
      return 'token';
    }
    if (move.type === 'pass') return 'pass';
    return 'default';
  }

  function registerVoiceData(data){
    const voiceData = data && data.move ? data : fallbackVoiceData;
    dataRegistry.buzz_stinger = voiceData;
    voiceRegistry.buzz_stinger = {
      key:'buzz_stinger',
      id:'buzz_stinger',
      name:(voiceData.meta && voiceData.meta.name) || 'Buzz Stinger',
      gender:(voiceData.meta && voiceData.meta.gender) || '',
      style:(voiceData.meta && voiceData.meta.style) || '',
      data:voiceData,

      lineForMove(move, ctx){
        const bucket = moveBucket(move);
        const lines = (voiceData.move && (voiceData.move[bucket] || voiceData.move.default)) || [];
        const seed = (move && move.score ? move.score * 100 : 0) + (ctx && ctx.playerId ? String(ctx.playerId).length : 0);
        return pick(lines, seed);
      }
    };
  }

  registerVoiceData(fallbackVoiceData);

  if (global.fetch) {
    fetch('js/voices/buzz_stinger.json', {cache:'no-store'})
      .then(response => response && response.ok ? response.json() : null)
      .then(data => { if (data) registerVoiceData(data); })
      .catch(() => {});
  }
})(window);

Future safe editor shape

Borrowing the Gold Room idea without mixing Trigame and Tetgame logic.

Read original

Keep an original snapshot before the first edit.

Edit safe sections

Expose selected behavior sections without letting the page damage wrapper code.

Test in Tetgame

Save, then jump back to the Blue Room or board to test the Rabbot live.